I've just realised that the whole basis of the story-at-hand is not "how does...?" but "what happens when...?"
It's not about how a character manages to achieve a certain goal (and that goal keeps changing), it's about what happens when that character is placed in a certain situation.
This changes everything.
It's not about how a character manages to achieve a certain goal (and that goal keeps changing), it's about what happens when that character is placed in a certain situation.
This changes everything.